Press "Enter" to skip to content

$22.99 U.S.
ISBN: 9781939902115

Learning Swift

Read an Excerpt from Learning Swift

Jocelyn Harrington, Christoffer Hallas, Clayton McIlrath, Paul Nettle, Ankur Patel

""This book is really great, it’s written in an easy to understand manner. It covers most of the major topics relevant for a beginning iOS game developer."
Sash Zats, Software Developer

This book dives into the core of Swift and show readers how expressive and fun the Swift language is. Along the way you will learn how to create a 2D casual Pencil Adventure game that will help you learn the aspects of the Swift language (take a look at the source code: By the end, you will not only be comfortable with the Swift programming language, but you will be familiar working with Cocoa API's, having the tools and understanding necessary to tackle applications of any nature or size.

Chapter 1. Introduction to Swift

Chapter 2. Game Development Process

Chapter 3. Introduction to Sprite Kit

Chapter 4. Platform Game

Chapter 5. Adding More Platform Features

Chapter 6. Adding Sound Effects

Chapter 7. Adding Visual Effects

Chapter 8. Level Select Theme

Chapter 9. Creating Levels

Chapter 10. Adding HUD Stats

Chapter 11. Saving Scores

Chapter 12. Advanced Game Topics

Chapter 13. Publishing The App

Chapter 14. Next Steps